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Hilbre High School Humanities College

Hilbre High School
Humanities College

ICT and Computer Science

Information Technology (IT) is taught Year 7 and 8 students as a separate subject. Each student will have experience in using computers to produce letters on a word processor, compile collections of information on a database, produce graphs and charts from their own research, use a variety of commercial software to create animations and use the internet safely, including email.

The content of the IT lessons at key stage 3 is a mixture of IT and Computer Science, to give students experience of both disciplines. Students will learn the connection between IT and Computer Science in the outside world, including the importance if Internet Safety. Students have the opportunity to use the school's computers for their own work at lunchtimes.

The school is equipped with three networked computer rooms plus another one hundred computer systems and five banks of twenty laptops, all on a wireless network.

Key Stage 3 ICT

Term

Year 7

Year 8

Autumn

Unit 1 – Introduction to ICT

Skills:

· Logging on, network, email.

· Room safety.

· Online safety.

· File and folder management.

Unit 2 – The Computer

Skills:

· Computer hardware.

· Computer software.

· Peripherals.

· Input and output devices.

Unit 1 – Computer Science

Skills:

· Computer hardware.

· Computer software.

· Storage.

· Binary conversions.

· Binary imaging.

· Logic Gates.

Unit 2 – Spreadsheet Modelling

Skills:

· Basic formulae.

· Functions including MAX, MIN, AVERAGE.

· Graphs.

· IF functions.

Spring

Unit 3 – Spreadsheets

Skills:

· Understanding spreadsheet software.

· Cell referencing.

· Basic formulae.

· Graphs.

· Creating spreadsheet models.

Unit 3 – Python Programming

Skills:

· Introduction to Python.

· Iteration using Python.

· Definitions in Python.

· Text editing in Python.

Unit 4 – Data Handling

Skills:

· Introduction to databases.

· Technology and DNA databases.

· Data capture.

· Database build.

Summer

Unit 4 – Programming

Skills:

· Coding using a block programming method.

· Creating a game using block programming.

· Testing a product.

· Coding using a text based language.

Unit 4 – Data Handling (cont.)

Skills:

· Simple / complex searching using queries.

· Sorting data.

Unit 5 – The Internet

Skills:

· Internet history.

· Identifying websites to trust.

· Internet safety.

Key Stage 4 – BTEC Level 1 / Level 2 Tech Award in Digital Information Technology

Term

Year 9

Year 10

Year 11

Autumn

Component 1: Exploring User Interface Design Principles and Project Planning Techniques

A: Investigate user interface design for individuals and organisations

Component 3: Effective Digital Working Practices

A Modern technologies

A1 Modern technologies

Component 2: Collecting, Presenting and Interpreting Data

A: Investigate the role and impact of using data on individuals and organisations

Component 3: Effective Digital Working Practices

B Cyber security

B2 Prevention and management of threats to data

Component 3: Effective Digital Working Practices

D Planning and communication in digital systems

D1 Forms of notation

A Modern technologies

A1 Modern technologies

A2 Impact of modern technologies

B Cyber security

B1 Threats to data

Spring

Component 1: Exploring User Interface Design Principles and Project Planning Techniques

B: Use project planning techniques to plan and design a user interface

Component 3: Effective Digital Working Practices

A Modern technologies

A2 Impact of modern technologies

Component 2: Collecting, Presenting and Interpreting Data

B: Create a dashboard using data manipulation tools

Component 3: Effective Digital Working Practices

C The wider implications of digital systems

C1 Responsible use

Component 3: Effective Digital Working Practices

B Cyber security

B2 Prevention and management of threats to data

C The wider implications of digital systems

C1 Responsible use C2 Legal and ethical

Revision

Summer

Component 1: Exploring User Interface Design Principles and Project Planning Techniques

C: Develop and review a user interface

Component 3: Effective Digital Working Practices

B Cyber security

B1 Threats to data

Component 2: Collecting, Presenting and Interpreting Data

C: Draw conclusions and review data presentation methods

Component 3: Effective Digital Working Practices

C The wider implications of digital systems

C2 Legal and ethical

Component 3: Effective Digital Working Practices

Revision

Key Stage 4 – GCSE Computer Science

Term

Year 9

Year 10

Year 11

Autumn

1.1 – Architecture

1.2 – Memory

1.3 – Storage

1.4 – Wi-Fi and Wired Networks

2.1 – Algorithms

2.2 – Programming Techniques

2.3 – Producing Robust Programs

1.1 – Architecture

1.2 – Memory

1.3 – Storage

1.8 - Wi-Fi and Wired Networks

Programming Project

Spring

1.5 – Networks

1.6 – Systems Security

2.4 – Computational Logic

2.5 – Translators and Facilities of Language

1.5 – Networks

1.6 – Systems Security

1.7 – System Software

2.2 – Programming Techniques

2.3 – Producing Robust Programs

2.4 – Computational Logic

2.5 – Translators and Facilities of Language

2.6 – Data Representation

Summer

1.7 – System Software

1.8 – Legal, Ethical & Environmental

2.6 - Data Representation

Python Programming Practice Project

1.8 – Legal, Ethical & Environmental

2.1 – Algorithms

Python Programming

Revision

Key Stage 5 – BTEC Level 3 National Extended Certificate in Information Technology

Term

Year 12

Year 13

Autumn

Unit 2: Creating Systems to Manage Information

Databases

Unit 3: Using Social Media in Business

Learning Aim A:
Explore the impact of social media on the ways in which businesses promote their products and services

Unit 1: Information Technology Systems

Including preparation for January Exam

Spring

Unit 2: Creating Systems to Manage Information

Databases

Unit 3: Using Social Media in Business

Learning Aim B: Develop a plan to use social media in a business to meet requirements

Learning Aim C: Implement the use of social media in a business.

Unit 5: Data Modelling

Learning Aim A: Investigate data modelling and how it can be used in the decision-making process.

Learning Aim B: Design a data model to meet client requirements

Learning Aim C: Develop a data model to meet client requirements

Summer

Unit 3: Using Social Media in Business

Learning Aim B: Develop a plan to use social media in a business to

meet requirements

Learning Aim C: Implement the use of social media in a business.

Unit 5: Data Modelling

Learning Aim A - Investigate data modelling and how it can be used in the decision-making process

Unit 5: Data Modelling

Learning Aim B: Design a data model to meet client requirements

Learning Aim C: Develop a data model to meet client requirements

Key Stage 5 – A Level Computer Science

Term

Year 12

Year 13

Autumn

1.1 - The characteristics of contemporary processors, input, output and storage devices (Components of a computer and their uses)

1.2 – Software and software development (Types of software and the different methodologies used to develop software)

1.4 – Data types, data structures and algorithms (How data is represented and stored within different structures. Different algorithms that can be applied to these structures)

Programming

1.3 - Exchanging data (How data is exchanged between different systems)

1.4 – Data types, data structures and algorithms (How data is represented and stored within different structures. Different algorithms that can be applied to these structures)

Programming Project

Spring

1.2 – Software and software development (Types of software and the different methodologies used to develop software)

1.3 – Exchanging data (How data is exchanged between different systems)

1.4 – Data types, data structures and algorithms (How data is represented and stored within different structures. Different algorithms that can be applied to these structures)

1.5 – Legal, moral, ethical and cultural issues (The individual moral, social, ethical and cultural opportunities and risks of digital technology. Legislation surrounding the use of computers and ethical issues that can or may in the future arise from the use of computers)

2.2 – Problem solving and programming (How computers can be used to solve problems and programs can be written to solve them)

Programming

2.1 - Elements of computational thinking (Understanding what is meant by computational thinking)

2.2 - Problem solving and programming (How computers can be used to solve problems and programs can be written to solve them)

Programming Project

Summer

1.2 – Software and software development (Types of software and the different methodologies used to develop software)

2.1 – Elements of computational thinking (Understanding what is meant by computational thinking)

2.2 – Problem solving and programming (How computers can be used to solve problems and programs can be written to solve them)

2.3 – Algorithms (The use of algorithms to describe problems and standard algorithms)

Programming

2.3 – Algorithms (The use of algorithms to describe problems and standard algorithms)

Programming Project

Revision

Resources

SAM Learning
Moodle/VLE
CPG Computer Science Revision Guide and Workbook
BTEC Level 3 – Access to Knowitallninja.com
OCR A Level Computer Science textbook
Essential Maths Skills for AS/A Level Computer Science textbook

Support & Extra Curricular Opportunities

Year 9 and 10 Computer Science visit to Apple Store Liverpool
All Years – ICT Club – Tuesday lunchtime